AI Insights · Timothy · December 2024
Top Boat Games Performance in Poland, Q4 2024
Explore the performance trends of the top boat games in Poland during Q4 2024, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top boat games in Poland showcased diverse performance trends on the unified platform. Below is a detailed look at each game's metrics, highlighting their weekly downloads, revenue, and active user trends.
Cruise World! from Supercent, Inc. experienced fluctuations in weekly revenue, peaking at $16 in the last week of December. Downloads peaked mid-quarter with 5.9K in mid-November, while active users climbed steadily, reaching over 10.7K by late November.
Ship Simulator: Boat Game by Azur Interactive Games Limited saw a notable increase in revenue, reaching $279 in mid-December. Downloads surged to 4.2K in the same period, with active users peaking at 3.8K towards the end of December.
Submarine Jump! by Kwalee Ltd had modest revenue trends, with a high of $10 in early December. Downloads saw a significant rise to 5.1K in mid-December, while active users grew to 5.7K by the end of the quarter.
My Cruise from EYEWIND LIMITED, showed a decline in revenue, starting at $213 in early October and dropping to $56 by year-end. Downloads and active users saw varied patterns, with downloads peaking at 2.3K at the start of the quarter.
Warships Online by Coolplay GmbH had a steady download rate, maintaining around 1K downloads weekly, though revenue remained minimal.
These insights are derived from Sensor Tower's comprehensive data, offering a glimpse into the competitive landscape of boat games in Poland. For more detailed analysis, visit Sensor Tower's platform.